Artur Kosma

Principal Animation Engineer

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The Farm 51

  1. Principal Animation Engineer

    Rescue Drone Simulator: Second Chance

    • Populate cities with Unreal 5.8 MetaHuman Mass and ASTP.
    • Own animation and movement replication, Mover-based drones, and Enhanced Input for Rescue Drone Simulator multiplayer.
    • Shape player/drone handling feel: camera, response curves, and control weight.
    • Own the game’s CPU budget via Unreal Insights and Animation Budget Allocator.
    • Build AnimFlex, an Unreal Engine AI plugin that automates mocap cleanup on MetaHuman Control Rigs, saving artist time.
  2. Lead Combat Engineer

    Chernobylite 2: Exclusion Zone

    • Led a team of 10+ animators, programmers, and character artists: hiring, reviews, Scrum sprints and mentoring talent.
    • Owned mocap production across planning, direction, and delivery.
    • Designed the full combat loop and owned player 3C, with FPP and TPP on a single skeletal mesh and custom IK solutions.
    • Authored a custom C++ Gameplay Ability System so designers can set up abilities without GAS boilerplate, and shipped Motion Matching (Pose Search, databases, trajectory) for the main hero.
    • Built Chernobylite 2’s dialogue system, MetaHuman character pipeline, and scaled animation tools for the full team.
  3. Lead Animator & Programmer

    Chernobylite 1

    • Led three animators: gave feedback and built DataTable-driven procedural animation tools and MotionBuilder UX plugins.
    • Implemented every cutscene in the game.
    • Shipped Chernobylite 1 on PC and consoles; owned animation schedule and quality through release.
    • Optimized animation, character movement, and collision CPU cost for console frame budgets on Sony devkits.
  4. Animation Programmer

    Chernobylite 1

    • Grew early prototypes into production systems for Chernobylite 1’s initial Early Access in 2019.
    • Built the dialogue system (logic and animations).
    • Directed motion capture sessions for all character animations in the game.
  5. Junior Programmer

    Chernobylite 1

    • Prototyped main-character game input.
    • Animated locomotion prototypes for every enemy in the game.
    • Built gunplay prototypes in code and animation.
    • Joined at the start; owned early animation and rigging pipeline.