Artur Kosma

Principal Animation Engineer with 9 years of experience creating AAA gameplay animation systems.

(+48) 667​ 003​ 707 leq​.​artur​.​kosma​@​g​mail​.​com linked/arturkosma

Experience

The Farm 51
Principal Animation Engineer
2025 – Present

Rescue Drone Simulator: Second Chance

  • Populate cities with Unreal 5.8 MetaHuman Mass and ASTP.
  • Own animation and movement replication, Mover-based drones, and Enhanced Input for Rescue Drone Simulator multiplayer.
  • Shape player/drone handling feel: camera, response curves, and control weight.
  • Own the game’s CPU budget via Unreal Insights and Animation Budget Allocator.
  • Build AnimFlex, an Unreal Engine AI plugin that automates mocap cleanup on MetaHuman Control Rigs, saving artist time.
Lead Combat Engineer
2021 – 2025

Chernobylite 2: Exclusion Zone

  • Led a team of 10+ animators, programmers, and character artists: hiring, reviews, Scrum sprints and mentoring talent.
  • Owned mocap production across planning, direction, and delivery.
  • Designed the full combat loop and owned player 3C, with FPP and TPP on a single skeletal mesh and custom IK solutions.
  • Authored a custom C++ Gameplay Ability System so designers can set up abilities without GAS boilerplate, and shipped Motion Matching (Pose Search, databases, trajectory) for the main hero.
  • Built Chernobylite 2’s dialogue system, MetaHuman character pipeline, and scaled animation tools for the full team.
Lead Animator & Programmer
2019 – 2021

Chernobylite 1

  • Led three animators: gave feedback and built DataTable-driven procedural animation tools and MotionBuilder UX plugins.
  • Implemented every cutscene in the game.
  • Shipped Chernobylite 1 on PC and consoles; owned animation schedule and quality through release.
  • Optimized animation, character movement, and collision CPU cost for console frame budgets on Sony devkits.
Animation Programmer
2018 – 2019

Chernobylite 1

  • Grew early prototypes into production systems for Chernobylite 1’s initial Early Access in 2019.
  • Built the dialogue system (logic and animations).
  • Directed motion capture sessions for all character animations in the game.
Junior Programmer
2017 – 2018

Chernobylite 1

  • Prototyped main-character game input.
  • Animated locomotion prototypes for every enemy in the game.
  • Built gunplay prototypes in code and animation.
  • Joined at the start; owned early animation and rigging pipeline.