Artur Kosma
Principal Animation Engineer with 9 years of experience creating AAA gameplay animation systems.
Experience
The Farm 51
Principal Animation Engineer
2025 – Present
Rescue Drone Simulator: Second Chance
- Populate cities with Unreal 5.8 MetaHuman Mass and ASTP.
- Own animation and movement replication, Mover-based drones, and Enhanced Input for Rescue Drone Simulator multiplayer.
- Shape player/drone handling feel: camera, response curves, and control weight.
- Own the game’s CPU budget via Unreal Insights and Animation Budget Allocator.
- Build AnimFlex, an Unreal Engine AI plugin that automates mocap cleanup on MetaHuman Control Rigs, saving artist time.
Lead Combat Engineer
2021 – 2025
Chernobylite 2: Exclusion Zone
- Led a team of 10+ animators, programmers, and character artists: hiring, reviews, Scrum sprints and mentoring talent.
- Owned mocap production across planning, direction, and delivery.
- Designed the full combat loop and owned player 3C, with FPP and TPP on a single skeletal mesh and custom IK solutions.
- Authored a custom C++ Gameplay Ability System so designers can set up abilities without GAS boilerplate, and shipped Motion Matching (Pose Search, databases, trajectory) for the main hero.
- Built Chernobylite 2’s dialogue system, MetaHuman character pipeline, and scaled animation tools for the full team.
Lead Animator & Programmer
2019 – 2021
Chernobylite 1
- Led three animators: gave feedback and built DataTable-driven procedural animation tools and MotionBuilder UX plugins.
- Implemented every cutscene in the game.
- Shipped Chernobylite 1 on PC and consoles; owned animation schedule and quality through release.
- Optimized animation, character movement, and collision CPU cost for console frame budgets on Sony devkits.
Animation Programmer
2018 – 2019
Chernobylite 1
- Grew early prototypes into production systems for Chernobylite 1’s initial Early Access in 2019.
- Built the dialogue system (logic and animations).
- Directed motion capture sessions for all character animations in the game.
Junior Programmer
2017 – 2018
Chernobylite 1
- Prototyped main-character game input.
- Animated locomotion prototypes for every enemy in the game.
- Built gunplay prototypes in code and animation.
- Joined at the start; owned early animation and rigging pipeline.